Marino Sallowicz S monogramMarino Sallowicz
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Shoot it or render it

The question was never which one is better. It is about what the image has to prove.

Shoot it or render it

The question arrives in the middle of the meeting with the tone of a trap. Is this a photo or is it 3D?

It is the wrong question. I have worked with both long enough to have lost any allegiance to either side. Camera and render are not teams. They are two ways of arriving at an image, and each one solves well what the other solves badly.

The camera gives me the accident. The reflection nobody planned, the dust that fell at the right moment, light doing something I would never have thought to build. That is why a good photograph reads as true without having to explain itself: it carries residue of the real.

The render gives me the impossible. The angle no camera fits into. The product that does not exist yet because the factory assembles the first unit next week. The forty color variations that have to ship on Thursday.

What almost nobody says is that the two lie in equal measure. A product photograph went through lens, light, angle and retouching. It is as constructed as a render. The difference is that one starts from something that was physically there and the other starts from a decision.

Most of what you see today is hybrid, and it does not announce that because it should not. The viewer does not need to know the route. The viewer needs to believe the result.

My criterion is simpler than it sounds. If the image has to prove that the thing exists, that it has weight and reacts to the light in the room, I shoot it. If it has to prove that the thing could exist, I render it.

And when it has to prove both at once, which is the most common case, the work becomes making the two techniques agree about the same light. That is where I like to be.